Start from scratch? Nahhh @archerhunter_HQ already entered the space with 3M+ installs and a live on-chain gaming economy backed by @nika_labs x @Sei_FND. They got solid numbers to chew on: – 1M+ active wallets monthly – 3.3M+ on-chain txs – first NFT drop, Giga Archery 01, sold out in 40 mins with 423K $SEI (~$500K vol) That combo alone gives it a head start that games like Pixels or Big Time had to grind for years to reach. Archer’s built on a mobile-first hybrid model where Web2-scale UX meets full on-chain depth. Runs smooth on Sei’s infra and actually lets real gameplay and the on-chain economy coexist instead of competing. Touching every corner of the gameplay is $FASTER: – enhance cosmetics & hero upgrades – mint or buy NFTs directly in-game – stake for yield + ecosystem passes – tokenized rev share for top players 58.5% of the pie locked for players, so if you’ve got that RPG itch, might as well start shooting your shot with $FASTER. Compare Archer to the current leaders: → Pixels (Ronin): 1.4M installs, ~$55M cap, farming MMO → Big Time (Arbitrum): 3D MMORPG, ~$71M cap → Heroes of Mavia (Polygon): land staking, ~$45M cap → Wild Forest (Ronin): esports-centric, micro TVL Archer already has bigger mobile traction than most, smoother UX from Sei’s sub-400 ms finality, and a player economy that actually moves on-chain volume. Things already moving $FASTER on #Sei, it started with one arrow, now we here. TGE gonna be fun to watch.
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